I’ve been trying to fully animate and main menu but something is wrong with it, where even before any input from the user the animation will be set to the end already when I test play it.
I have the main menu as a separate level to keep things clean, with the level blueprint as:
I used the tut here (4. Scripting the Main Menu | Unreal Engine Documentation) to make it.
the widget animation looks like this:
It’s pretty simple anim, based on opacity and movement, to start based on a “OnClicked” event.
And this is how it looks when I play it, without clicking on anything at all:
I’d appreciate any thoughts.