Up until now… I’ve been using “inplace” animations but would like to do more advance stuff showing the player getting knocked back when hit, etc.
For example… I’m using an animation showing the player to getting hit and taking a few steps back.
Of course once the animation is over the character slides back to the actors location.(because the actor hasnt really been moved - just the animation shows it moved)
I am guessing I am supposed to do a “set actor location” at the end of the animation? (moving character to where ever the animation showed the player stepping back to)
Do I do a “set actor location” where ever the “mesh” is located at end of step back animation (using mesh world location vector possibly?) Or do I somehow use offsets, etc.
Basically a Noob and was wondering if there’s any trick or tutorial showing the best way to do all of this since playing around so far isn’t looking seemless and perfect.
Thanks