Non-world static doesn't block AI Perception Sight

Hi! I have a blueprint actor that has collision set to PhysicsActor/PhysicsBody and it blocks everything. But for some reason the AI can see through it. The AI is using Perception Component.

Any help?


I have the same issue with a paper 2D sprite. it works perfectly fine for the Tile Map.
well… I guess the workarround for now is to set it on world static. I hope epic hast this on thier radar ^^