For context- I am working on a 2.5D platformer, and am in the midst of creating the art for my main characters. Most of these characters have attacks that are pretty wide, but not tall. I am drawing the characters at a 1024x1024 resolution.
I am wondering if there is a good reason I should avoid non uniform texture resolutions if I don’t need the extra room on top. Rather than 1024x1024, could I use 1024x1536 for instance, to give myself extra room on the sides for the animation?
If I am not using spreadsheets, and just importing textures by themselves, then as long as they are all the same dimensions it shouldn’t matter right?
Is there a reason that I am missing?