Non-uniform scaling of skeletal mesh would off-locate physics body from the mesh?

I’m using the physics level from Content Examples. Two skeletal mesh actors using the same asset, with one skeletal mesh component’s scale set to (0.5, 0.5, 0.5), the other to (0.3, 0.3, 0.5).

When I type ‘show collision’ in console, location of the physics body mismatches with the mesh of the non-uniform scaled actor.