Non texture sphere shows on game start

While creating this pinball game, where I am almost done everything. Everything was running smoothly, but now when I placed the outside Table mesh I started to have the following issue

  1. Ghostly Grey Ball : This random non - textured ball appears out of nowhere
    The non texture ball has controls WASD (moves on XY axis) and QE (moves on Z axis). But, my inputs are on “Left, Right, Top, Down arrows && Num 1 & 2” only. No bindings on WASD & QE.

Previously it was all running smooth, since the last checkpoint its all misbehaving.

are you playing in simulate? i believe playing in simulate spawns this spectator actor thing, it might be that

Sorry, I am kinda new to UE.
Answer to your question : I am just clicking the default “PLAY” button next to “LAUNCH” from the toolbar.

in the play option you have a dropdown arrow, you can choose different options there. standard it shouldnt be on simulate i believe. Does this sphere also appear while playing on a packaged application?

Running the game on “Selected Viewport” spawns the ball. Whereas running the game on “Simulate” does not.

interesting. i do believe its a unreal bug and it will never appear in a packaged project, but you should still test it. Is there a way for you to highlight it and see it in the scene explorer?

Finally, I got it fixed. Although, I do not have any Pawn in my entire setup. Somehow the “DefaultPawn” was selected in Project Menu > Maps and Modes.

Solution : Changed back to “None”. And it removed the ball from spawning on the scene.

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