Non stop flying in Flying state

Hello.

I’m trying to do a ladder, and I’m using some examples from here: https://answers.unrealengine.com/questions/15993/how-to-make-a-ladder-with-blueprint.html

And everything is fine, except that when my character is in flying state, he is not stoping, he will fly in the direction I pressed, like in space(well, he will stop, but very slowly), so how do I fix that?

Thanks in advance.

up, I suppose the fix for that is to change the c++ code of flying state, which is not ideal solution. >_>

You could on release of button, reduce movement.

Reduce max speed or velocity.

Might be a work around but should work.

Narg

Yeah I thought about it, but I hoped that there’s a better solution. Anyway, for now it’l do.

“Stop Movement Immediately” - works just fine.