I’m having trouble with UE4’s UObject class and how to call non static functions within it.
- I created a class based from object. (UObject) called class1 for now.
- In class1 is a simple function called Test() (non static)
- I have my playercontroller class with #include “class1.h”
- I can’t call class1::Test() as it’s not static.
How do I initialize class1? Do I cast to it? And how?
Thanks for any help!