Hi,
I’m having trouble with finding out a good way to make other collision boxes than sphere and box that are in engine. I try to make a con collision for my abilities in game, but I don’t even know if it is doable.
I was thinking about 2 things:
- create a static mesh with desired hitbox and check collision on it,
- use sphere collision and somehow calculate angle and distance with collision to accept or reject this collision.
Both ideas have many cons and I don’t think are good enough to actually implement it.