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Non square textures issues in SGS1

hi,

I have experienced a problem with a simple material
https://answers.unrealengine.com/questions/141763/bug-in-material-with-tiling-texture-in-android-d.html#answer-147446

In some devices (Samsung Galaxy S1) instead of tiling with “wrap” it seems it tiles with “clamp”. I found a workaround which consists in using a different texture (POT2 and Square, maybe POT2 is the real issue idk).

I think is worth mentioning here both for visibility (further investigation is needed) and the workaround might be useful for someone else.

The run-time will print a write a message to the log saying that that mode is not supported (ES 2 limitation) so it changed the tiling mode to avoid a GPU crash. I’ll add a ticket so we can figure out a way to let you know this from the editor.

But its weird because It worked on other devices (Samsung Galaxy S3)