non spherial eye rig

hi everyone

is there a way to fix this? check the preview i attached , it work fin with unity but with ue4 it get this weird rotation scale . is there some thing i should enable in ue4 ?

https://puu.sh/ALBVq/275605f487.gif
https://puu.sh/ALBWw/80776dfd9e.gif
https://puu.sh/ALBXF/08e6ba17c3.gif