Non-spatially loaded World Partition actor becomes spatially loaded in Standalone Game

I’m on UE 5.3 and created a map with World Partition. I set some actors to not be spatially loaded. Everything works fine in PIE and in a non-editor build of the game (built via Visual Studio’s “Development” config). But when I launch the Standalone Game from within the editor I get a weird behavior. It seems that some actors in the level which are configured to be non-spatially loaded become spatially loaded. I can verify this because I get a warning like the following:

Spatially loaded actor /Game/Map/Small_City_LVL.PM_MilitaryUnitMassSpawner2_Team2 references Non-spatially loaded actor PM_Note_Team2MainBase

Both of the actors mentioned in the warning are set to be non-spatially loaded. Any ideas?

Are they replicated? If so, is net cull distance large enough?

They’re not replicated, but thx for the suggestion

Are they assigned to a data layer?

UE5.3,same issue.

Are they replicated? If so, is net cull distance large enough?

I am also running into this issue. Actor is not replicated and is not in any data layers. Like OP mentions this only occurs when running the Standalone Game. Using UE 5.4.3.

Same problem on 5.4.4

Running into this same issue as well on UE 5.4.4

Looks like someone’s reported it as a bug here: Unreal Engine Issues and Bug Tracker (UE-219132)