I have multiple buttons with a variable referencing their associated door in the level, but when i load the map i have an error message saying the doors are spacially loaded.
The problem is all of my actors have Is Spacially loaded set to False wether it’s from their details panel in the level or in the details panel in the actor.
That’s the details panel of all the concerned actors selected in the level:
And the details panel directly inside their blueprint:
I don’t know what to do everything seems ok.



