Non-spatialized sounds seem to reproduce mono effect with True Stereo-toggled off inside an Impulse Response.

I’m using convolution reverbs on a project which sounds great for all my sounds.

But I’ve set the players gun-shots to have a attenuation setting with spatialization off. That causes the reverb from those sounds to be mono and dosen’t bounce around nicely like other sounds does. But if I toggle of True Stereo, the reverb from my non-spatialized sounds fills out the whole stereo field.

I guess this is just how the true stereo effect function :frowning:

Is there some way to circumvent this?