Non-Skeletal Mesh Animation for a Static Mesh based Character pawn

Hey all! I cannot seem to find the answer anywhere or maybe I am posing the wrong question? I am trying to create a character that has no skeletal mesh, so is basically just a player controlled pawn, but I want it to have animation. I have already created frame by frame animations on the side, but I dont know where to put them or what sort of blueprint to use in order to get those frames to reflect my pawn. Everything I search or am finding is all referring to skeletal meshes. If someone can point me in the right direction at least that would be awesome!! Thank you in advance!!

I don’t think what you want to do is possible in UE4. The biggest difference between a Skeletal mesh and a static mesh is that a skeletal mesh has bones, thus making it possible to animate.

Is there a reason you aren’t using a skeletal mesh?