Hi, when Nanite is disabled on a static mesh, LOD generation gets stuck at zero percent. Interaction with the editor is completely interrupted and LOD creation never progresses. What prevents this process from being done correctly?
I’m thinking, a mesh with a couple of millions polys?
It has more than a thousand triangles. But in such cases, isn’t there a way to create LOD from within the static mesh editor?
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A few thousand is totally fine, I’m not sure what the problem is then, sorry…
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