The most indepth AI tutorial I can find starts off with having the AI follow the player. All of the characters in my game are wild animals and I’ve already set up an AI system that has them interact independent of the player
My problem is I did everything with bools and branches and I’m afraid that might not fly on other machines. Is there an approach to the AI behavior tree that deals with factions? g
In short, my game characters are all wild animals the player possesses. Having “get player character” be referenced right now is pretty much unneeded and counterproductive, but I cant find any tutorials with a different approach.