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Non-Player Character AI

Hi there! I was just wondering, what (in your opinion) is the best way to approach putting NPC AI into a UE4 C++ project? I have not built any AI in UE4 before. Thanks for your help!

The Shooter game example and Tom Looman’s Survival game are nice and provide a good start. Check their source.

First – what type of game? A turn-based strategy will be different from a tower defense game, which will also be different from a first-person shooter.

That said, the C++ API documentation for AAIController is here: https://docs.unrealengine.com/latest/INT/API/Runtime/AIModule/AAIController/index.html

This lists a lot of the methods that UE4’s default AI controller can do for you.

Thanks!

A third person simulator with AI that simply are designed to walk around as NPCs to make the world feel a bit more inhabited than just solely the player.

Then you can simplify the Shooter bot AI :

  • if the NPC does not have a target location, you need to get a random point on the navmesh, and set it as target location (can be a Service in the Behavior Tree)
  • if target location is set, start AIMoveTo to this target location
  • reset target location on arrival, to repeat the process automatically

I have implemented that to some extent. I have also made it so that actors are spawned periodically from the AI. I have the objects successfully being spawned (I can interact with their OnOverlap) but for some reason they lack a mesh.