I’m relatively new to Unreal. I recently upgraded from UE5 early access to UE5.1. Every since then, I get these errors in my Output Log, repeated four times each.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path /Users/Shared/Epic Games/UE_5.1/Engine/Config/Layouts/DefaultLayout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
LogConfig: Warning: GConfig::Find attempting to access config with non-normalized path /Users/Shared/Epic Games/UE_5.1/Engine/Config/Layouts/UE4ClassicLayout.ini. Please use FConfigCacheIni::NormalizeConfigIniPath before accessing INI files through ConfigCache.
It’s usually triggering when I switch to a Blueprint window (often repeating dozens of times in blocks of four).
in my project it was a plugin that was trying to acess my DefaultGame.ini By inline FString DefaultGameIni = FPaths::ProjectConfigDir() + TEXT("/DefaultGame.ini");
I just had to change this to
I went through my project and disabled all the plugins which either I enabled (in my case mesh editor mode) and anything under plugins that wasn’t published by Epic Games (like IDE plugins). I’m still getting this message. Which plugin were you using specifically?
Just to be sure there were no plugins hanging around that I wasn’t aware of I wiped UE 5.1 from my system and re-installed it via the Epic Games Store Launcher. Problem persists.
All my projects are blueprint projects… I’ve never edited a C++ file, and I don’t know how to compile the project. I haven’t installed any plugins. I’ve uninstalled and reinstalled Unreal, the problem persists.