Non-linear deformers maya to unreal

I would like to know why UNREAL does not accept working with non-linear deformers? If there is a possibility of this happening, can anyone help me?
I use “Maya” software.

Ue5 has warp deformers in the modeling tools. But I assume you are talking about animation. u can use a blend shape/ morph target or export as an alembic cache

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thank you so much

Alembic cache is not recommended! Alembic takes too much space and its not possible to rotate the bones or change animation