non-integer angle of object rotation

Hi guys! I have one small but really annoying problem: sometimes when I place a mesh and trying to set integer number as angle of his rotation (something like 180° on Z-axis), this number displayed as non-integer (179.999985°). What’s the problem?!

6034-problem.jpg

Hi Vermillion,

Thanks for the feedback. I’m unsure of what the cause is but this is a known issue that is being looked into by the developers.

Thanks, TJ

Similar problem still exists when I do the following several times:

BP-Eventgraph → Get Actor Rotation (starting with 0,0,0) → Break Rot → floor + foor (45 on Yaw) → Make Rot → Set Actor Rotation

Result: 0 → 45 → 135 → 179.999 → -134.888

Sometimes: 0 → 45.000004…

Hi Wolfsblut,

Thanks for the feedback. This is still an ongoing issue that the developers are tracking down. By the way, another place this shows up in is in the Lerp node in blueprints.