I am asking this as small timer who is using Unity but very interested in UE4. These probably sound very amateur level because they are. But I’m early enough in my Unity project that changing to UE4 is a reasonable action.
I’ve gone over UE4 videos, documentation, tuturials about importing characters for animation. All of the documentation just shows bipedal humanoid characters.
What about a complex monster? For example, a giant spider.
Can Persona, or the Maya toolkit, be used easily with non-humanoid bipedal characters? Must multi-legged, bizarre shaped creatures be developed with different UE4 tools from the start? Can the same physics editing features be used? (the tutorials only covered a human)
Also, about animation blending. How does UE4 handle blending animations with non-humanoid creatures?
Two animations of a bipedal blend pretty smoothly without any manual adjusting. This is the case with my current work in the other engine. I presume UE4 blends human animation smoothly as well. Like going from a running to a trip and fall. UE4 calculates frames in between and makes it look natural. If adjustment is needed, is that when a “blendspace” is manually inserted? I’m not familiar with blendspaces.
Anyway, how are complex creature animation blends handled? A spider walking, raises its ****, shoots fire, curls into a ball and rolls away. Is this a smoothly blendable job?
Sorry I rambled long. Hope my questions are clear.