Hi,
I’m struggling on a problem that I used to managed in the past in a different setting.
I’m working on a fighting game with non-humanoid characters and we have a bitting attack animation where the attacker runs, jumps and grabs the throat of the opponent and takes it down.
We have two animations, one for the attacker, one for the attacked character.
Both are root motion animations and the game will be multiplayer.
When I was working with humanoid characters, I managed to do it simply with animation montage and a distance check to make sure both were in sync and everything went smoothly.
But in that case, the two characters did not grab one another like in my problem here.
Both anims are sync but how would I put the receiver of the attack at the correct location, meaning the jaw of the attacker ?
I tried to attach actors to actors via socket, attach the attacker to the attacked character and tried to attach the attacked to the attacker but it seems like I have some sort of collision problem. I then tried to disabe the attacked character collision as if I did it for the attacker, its animation won’t even start.
Thanks for your inputs.