Non Human Character

Hey Guys,

I am working on a Title in which the main character is a wolf. I am not quite sure how to setup the collider for my character.
As well how to have the 4 feet always snap to the floor correctly, especially when my character walks up stairs?
Has anyone experience using Unreal with a non human character?

Cheers

Not sure how to do this in UE4 but here is a tutorial for UDK (i havent watched it though). Maybe you can convert this to UE4.

[video]www.youtube/watch?v=uDC5Wn3rWUI[/video]

For the snapping to the floor you will have to use an ik setup: https://docs.unrealengine/latest/INT/Engine/Animation/IKSetups/index.html :slight_smile:

Thanks for the answers so far. I had a glance at the IK Setup, that might be what I need.
Next step is how to setup the collision stuff. I am not sure whether to use a pawn or a character for the wolf. As well how to setup the collider when I chose to use character.
The capsule doesnt fit very well around the wolf. I was thinking about using 2 capsules, but it seems like the collision of all other then the root capsule are ignored by the engine.
Any ideas?

You can take a look at this video:
?v=FWmdH9sXd3I&list=UUOBeuqaGnulQyXHa4qjOOmw

If you like it then you can try it out…Its affordable…I’ve been looking forward to trying it in one of my projects.

Unreal IK can give you some pretty awkward looking animations sometimes, although its good for simple IK setup.

Hope it helps.
Cheers.