Hi everyone. I made the pause function in c ++ Characters, and made the widget call in GameInstance. The logic is simple: press the key-there is an appeal to the Game Instance and the widget appears, click again-the widget disappears. On the first project, everything works fine, on the second project, an access error appears. UMG.dll.
The engine log writes:
LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
The BP Widget isFocusable check box is selected.
Code of Player’s function class c++:
Code of GameInstance:
I really don’t understand what’s going on, there are simple dependencies here…