Hello, I am wondering how people prototype in a non-destructive way in unreal engine? It seems wise to duplicate a project. That way you can experiment without effecting the original. However, when I try this in my file explorer, the duplicate and original are both effected by my changes. Is there a way to prototype non-destructively? What are some workflow options I have? Thanks in advance
Just use source control. Make a branch, make changes, when youโre done, check out main/trunk/master again, and maybe delete the branch.