I was wondering if there was a way to lock a camera in place. First I tried snapping the camera in place with event tick, but it resulted in jerky camera movements. Next, I tried using set view target with blend. This works, but I’m fairly certain it is rendering my scene twice. Another thing I want is the use of r.Upscale.Quality and r.ScreenPercentage to achive a retro look. This worked with my first solution, but not my second. Is there any way to have a camera locked in place and have the console commands work?