I´m relative new to Unreal Engine, but I wonder if there are any idea to use this real time engine to make industrial films in.
To be more specific, non character movies. Where there are many things that are animated in a sequence.
My main tool are Blender, and I want to make the whole film in there and then export it to unreal for rendering in real time.
Here´s an example of an “none character film” I found.v=r78Tlwy_kPY
What I tried:
Animate in blender, export as FBX to UE.
But I have to export every object separate?
And the export times are long and blender often crash, then unreal takes even longer time to import the files.
Anybody tried to use Unreal for something like this, and know a better pipeline?