Hey everyone. First of all, MetaHuman is an awesome tool and I’m really enjoying it.
However I’ve noticed that any non-brown eye color will not get into Maya once I import the asset. Everything is working great except for that. The diffuse map that’s used seems to be always based on a brown color.
I’m wondering whether this is an option that I’m missing or whether it’s intended. I’ve checked every single option on the export/download settings to make sure I’m exporting and downloading everything. At the same time I haven’t seen many people complaining about this and every page I’ve checked on the export process into Maya doesn’t mention any of this.
It’s not that big of an issue, I can always take the diffuse map image and change it myself and get more creative input in that process, but I’m still wondering why this is happening.
Thank you all