I agree.
The RMC has become the one solution for anyone using UE4 for any procedurally generated or runtime imported meshes.
The only bad thing to say about the RMC is that there’s a ton of planned features and optimizations without any certain timeframe when they will get implemented, since Koderz is working on this alone and for free. Giving him a dev grant will help with that, and everyone will benefit from that. All games that rely on the RMC can get faster with every optimization that’s added to the RMC, look better with every new supported rendering feature and UE4 as an engine benefits from there actually being a good and efficient solution for dynamically created meshes. That was definitely not a strength of UE4 before.
So in their own interest, Epic should consider giving Koderz a dev grant for the RMC. And if Epic thinks the RMC is not worthy enough yet, please be sure to reevaluate that after every update the RMC gets, since it really gets significantly better with every update. Just look at the step from v1 to v2, and if he still has not gotten a dev grant after v3 is out, then I would definitely call into question that decision.