While I haven’t seen this done before on the forums but I’ll give it a shot anyways! I just created this account to do this under my own name as I’m speaking for myself.
This is in regards to: https://forums.unrealengine.com/showthread.php?113432
I’ve been using Koderz RMC for several months on an indie project with a small team. During this time I’ve had discussions with Koderz on several occasions both in direct support of the RMC as well as help with other procedural mesh generation related topics. We moved to the RMC after using the ProceduralMeshComponent for a while and having problems with performance and have nothing but good things to say overall. In my talks with Koderz, I’ve learned about what he wants to do long term with the RMC, which the best way of describing it is attempting to bring it as close to feature parity with the StaticMeshComponent, HierarchicalInstancedStaticMeshComponent, and SplineMeshComponent as is possible to do in real time. That includes LOD, Instancing, Replication, Collision, as well as more interesting visual things like supporting DFAO and DFSS.
I would like to ask Epic to investigate the possibility of giving Koderz a dev grant to help him out like he’s helped us! He’s told me that he applied several months back but I hadn’t seen anything related to it so I figured it wasn’t granted. I know there’s quite a few people and teams using the RMC that would agree with me that the RMC has been an invaluable resource and we’d love to see more support for it! It really helps make UE4 more appealing to projects that require runtime content generation.