I have a problem that I think is related to world-partitioning: I have two adjacent regions loaded in my level, and when I open it for editing a number of assets is not loaded - and it seems that these assets are fully located in the gap between the regions - with no points inside any of them. I can load them (‘pin’ in the menu) but this is just for the session, if I reopen the level again, they are again not loaded. In gameplay, they seem to show up. It seems there is a kind of ‘no-man’s land’ between the regions (the World partition map shows that too). How can I keep them loaded?
UPDATE: I found another, more problematic issue that may have the same cause: I have a close-loop spline, tagged, that I place where I want am area where a PCG does not spawns any characters. That too works great if a part of the spline is within a region, but it fails when not. So it’s not loaded on opening the level, the PCG will place assets inside this spline. When I enable it later, I have to re-generate the PCG to have it working.