Hey all, I haven’t been able to get much love on the answerhub on this issue so wanted to check here.
I’m trying to render a camera shot with a dynamic shadow in the background but running into a lot of noise.
- I’m getting the noise in my surface reflection. There’s a dynamic light out a window bouncing in on the wall and the floor and the reflection off the wooden shelf is giving off some noise. Having a helluva time figuring out where I can fix that.
I have raytracing enabled, though I get less noisy results when I set the Post Process Volume’s >Reflection Type to Screen Space instead. Most of the noise goes away and I actually get a better image.
- Lastly, I’m having trouble getting decent, dynamic shadows from foliage cast from that directional light. The foliage, dynamic light, and skylight are all set to movable so not sure where that’s going wrong . The only shadows that are cast don’t appear to be moving in sync with the foliage, but instead are giving off a noisy flicker within it.
That’s it. Just stuck and hoping someone can set me straight.
Here’s a few pics of settings I have for items: