In that scene i noticed, with regular raytracing, the one thing, that caused a lot of noise for me, was using “area shadows” in the Translucency tab. Using “hard shadows” for translucent objects got rid of all noise (reflections used area shadows). Raising the samples number there did nothing with area shadows, not sure why.
Especially those images in the bottom right corner show a big difference, but it´s still noticeable on the glass bottle (mostly on it´s right side).
Other than that, maybe try the pathtracer with the denoiser, and in the motion render queue, try the spatial samples instead of temporal samples.
