Description:
Realistic Middle Eastern Explorer Character, This model draws inspiration from traditional Middle Eastern and North African attire, blending cultural authenticity with next-gen PBR materials and optimized topology—ideal for cinematic sequences, game environments, and virtual production.
This outfit is optimized for MetaHuman integration and Unreal Engine use, giving creators both authenticity and flexibility in their projects.
MetaHuman Outfit:
This is a MetaHuman Outfit Asset compatible with MetaHuman Creator Parametric Bodies. This is a "full body" outfit, recolorable that will scale with the different MetaHuman body shapes and sizes.
Outfit Installation:
Create the following folder(s): "Content/Outfits/TravelerOutfit"
Open the TravelerOutfit folder and drag in the .MHPKG
Drag the WI_TravelerOutfit asset into the MetaHuman Creator Outfit section.
Apply the same principle in this video tutorial: https://youtu.be/0C9DOGM2NOU
Support:
NOETA Academy Discord: https://discord.gg/PmS2jbc2