NOETA Marketstore - Desert Knight

Realistic Fantasy Desert Knight Character Outfit. This model draws inspiration from ancient Middle Eastern and North African warrior attire reimagined through a gritty, survival-worn lens — featuring a wrapped keffiyeh head covering, studded leather chest harness with crossed straps, torn long-sleeve underlayer, weathered waist wrap with utility pouch, loose battle trousers with heavy wear and tear, and laced leather combat boots. Every surface tells a story of hard travel and close combat, brought to life with next-gen PBR materials and optimized topology — ideal for action-RPG game environments, post-apocalyptic desert settings, cinematic sequences, and virtual production.

The outfit ships in a dust-and-ash color palette — bleached bone, weathered stone, aged leather, and muted olive — fully recolorable to match your project's art direction. Lumen-ready and optimized for real-time rendering in Unreal Engine 5.

This outfit is optimized for MetaHuman integration and Unreal Engine use, giving creators both gritty realism and creative flexibility in their projects.

MetaHuman Outfit:

This is a MetaHuman Outfit Asset compatible with MetaHuman Creator Parametric Bodies. This is a "full body" outfit, recolorable, that will scale with the different MetaHuman body shapes and sizes.

Outfit Installation:

Before getting started, install the MetaHuman Clothing Construction Presets (Set of 4) from Fab: 🔗 https://www.fab.com/listings/3c0c4df1-ce96-44cf-8a30-c47d744d2a0c

This outfit requires __bodyShapeDof4.mhpkg as the base body preset for correct fitting and functionality.

Next Steps:

  1. Create the following folder in your project directory: Content/Outfits/Knight

  2. Open the OA_Knight folder and drag the .mhpkg file into it

  3. Drag the WI_Knight.uasset into the MetaHuman Creator Outfit section

    For the HeadCover:

  4. Create the following folder in your project directory: Content/Outfits/HeadCover

  5. Extract the OA_HeadCover.zip folder and drag the .mhpkg file into it

  6. Drag the WI_HeadCover.uasset into the MetaHuman Creator Outfit section

  7. Follow the same workflow demonstrated in this video tutorial for applying the outfit: 🎬 https://youtu.be/GPI2WC4blrc

Support:

NOETA Academy Discord: https://discord.gg/PmS2jbc2