Is there such a thing as a “NoDraw” texture in UE4?
Look into the different types of volumes you will find what you are looking for.
If you are coming from Source Engine and want something that works the same, then OSIAS is correct. The volume you are looking for is called “Blocking Volume”
Though it doesn’t have a texture on it like Source it will just have a colored bounding box, but works all the same.
A blocking volume is not really the same a being able to set faces to NoDraw.
What are you looking for Whammy- something to act as collision or something that only shows up in the editor? Or are you trying to temporarily clip geo on/off?
I dont know what a “nodraw” in source engine is, but IF the OP is coming from Cryengine then NoDraw is just setting a material type that will not be rendered. It may or may not be physicalized, but it will not be drawn. IIRC in cryengine it will not occlude. NoDraw in my previous Cryengine workflow was usually used for the physics mesh and things like that. Translating this into something equivalent in Unrealengine may be what the OP is wanting.
I want faces I wont see to not be drawn. M_Shader_Simpletranslucent_Invis seems to work, but I wonder If there’s a cost for transparency or if it’s truly not being drawn. Or if there’s a better way.