nodes after open level by name can't execute?

ok so I have a HUD Widget blueprint that I want to be displayed after entering the game by clicking new game in the main menu so I put the create widget node after the open level by name node in the main menu blueprint like this

but for some reason, it doesn’t execute that part when I click new game it just opens the level without the HUD

I’m relatively new to unreal and any help would be appreciated
thanks

Open level by name trashes everything, including everything after it, and opens the level.

If you want the new level to do something, you have to do it in there.

The other way, is to have your widget stuff in the game instance ( or the triggers for the widget stuff ). The only thing changing levels can’t remove

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okk that makes sense I guess
thanks for the help!

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