Alright! Nodes are great but they could be better and for programmers when working with nodes it is annoying to rewrite and naturally why not just make it possible to view and rewrite the code that is being generated by the nodes and maybe the ability to convert existing material to nodes.
There is already a way to transfer a blueprint to C++, check here:
However, it should be noted that the code from blueprints should be carefully reviewed to ensure that it is both useful and does not contain logic errors when it is converted. This has happened in the past so it is a good idea to double check after you convert to code.