Node System for Composite Staticmeshes

UE4 adopted a node system early on when animation packages began using them, and recently, they’ve been developing a similar process for Cascade’s successor interface codenamed “Niagara”, but what we could have to aid in the creation of projects is a system for content that may use multiple pieces, so developers can mix and match.

This would be especially useful for level designers in set dressing interiors, or a lot of people using the engine for ArchVis; for example, to set the parameters of a functional door mechanism comprised of a modern fixture, handle and lock. For more advanced uses, however, it could drastically make it easier to add customisation options in games, where players can gradually swap costumes for their characters, attachments for weapons and equipment for vehicles, which they’ve either found or purchased…

Currently this can be done in Blueprints, though it is a time consuming process, particularly if you use multiple configurations across an environment (such as different rooms of a house) and that’s even before you add gameplay constraints. But if we had a way in the interface to customise multi-part staticmeshes or functional items using nodes, it would make designing worlds much simpler.

It can be done trough blueprint construction script.

Someone could probably work on it. I bet some people did and such thing will be on Marketplace sooner or later.

Then I look forward to those efforts… as I’m more an artist than a programmer, a node system for meshes would help a lot of people.