Node only runs when breakpoint is active

This is an odd issue I’m having with using a break point. When the break point is on, my event triggers (spawning in a new player) when the break point is off, the event does not trigger. What in the world might cause something like this to happen!? XD

Hi!

I think this could happen because when breakpoint is on there are delay before execution continues. Without breakpoint there are no delay, node executes ASAP and maybe some needed objects are not initialized.

Can you try and add “Delay” node before creating new player node and check if it helps?

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You are right! I needed a delay on my gamemode before I spawn in players, because gamemode is trying to spawn its own player system im assuming, and that was getting in the way of adding input mapping.

Love it when spending 10 hours trying to find the cause of the issue, was just a delay needed XD

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