Node movement

The map consists of different nodes, each representing a different location or event (e.g. combat, getting maps, stores, etc.).

I can’t figure out how to implement the grid and validation. Does anyone know a ready-made solution or video on this topic?

Sorry for my English =)

Solved the grid problem, I’m sure this is a very silly solution to this problem xD ActiveGrid contains coordinates like A1 A2 C1…

Result

Screenshot_1

I got a headache while solving this problem. When I thought how to solve the problem with checking and moving the pawn my head ached even more.

If it hurts you to look at this, I’m sorry, I’m a beginner.

If it hurts you to look at this

image

image

What are these?! :eyes: What happened to the pins?


If you ever feel like experimenting with spawning grids, consider this node:

An example usage:

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Almost there. Thank you very much.

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