kadeazd
(ZooIander)
1
The map consists of different nodes, each representing a different location or event (e.g. combat, getting maps, stores, etc.).
I can’t figure out how to implement the grid and validation. Does anyone know a ready-made solution or video on this topic?
Sorry for my English =)
kadeazd
(ZooIander)
2
Solved the grid problem, I’m sure this is a very silly solution to this problem xD ActiveGrid contains coordinates like A1 A2 C1…
Result
I got a headache while solving this problem. When I thought how to solve the problem with checking and moving the pawn my head ached even more.
If it hurts you to look at this, I’m sorry, I’m a beginner.
Everynone
(Everynone)
3
If it hurts you to look at this
What are these?! What happened to the pins?
If you ever feel like experimenting with spawning grids, consider this node:
An example usage:
1 Like
kadeazd
(ZooIander)
4
Almost there. Thank you very much.
1 Like