kadeazd
                (ZooIander)
              
                
                
              
                  
                  
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              The map consists of different nodes, each representing a different location or event (e.g. combat, getting maps, stores, etc.).
I can’t figure out how to implement the grid and validation. Does anyone know a ready-made solution or video on this topic?
Sorry for my English =)
             
            
              
              
              
            
            
           
          
            
              
                kadeazd
                (ZooIander)
              
                
              
                  
                  
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              Solved the grid problem, I’m sure this is a very silly solution to this problem xD ActiveGrid contains coordinates like A1 A2 C1…
Result

I got a headache while solving this problem. When I thought how to solve the problem with checking and moving the pawn my head ached even more.
If it hurts you to look at this, I’m sorry, I’m a beginner.
             
            
              
              
              
            
            
           
          
            
              
                Everynone
                (Everynone)
              
                
              
                  
                  
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If it hurts you to look at this

 

What are these?!  What happened to the pins?
 What happened to the pins?
If you ever feel like experimenting with spawning grids, consider this node:
An example usage:
             
            
              
              
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                kadeazd
                (ZooIander)
              
              
                  
                  
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              Almost there. Thank you very much.
             
            
              
              
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                system
                (system)
                  Closed 
              
              
                  
                  
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