I have a problem with some management of the default player character so I am trying to make my own blueprint with actor mesh and invisble mesh that will serve me as collision box. I don’t know how to make it react when I enter in contact with another mesh because I am using Event Tick > AddWorldOffset for movement and it goes trough the other objects. I was thinking to use same Event Tick to check if i am already in contact or at least nearby another object so i can stop this specific movement, but I dont know such node.
So I need a node that say Yes or No if I am in contact or nearby another mesh in the scene.
…or a better movement way that will avoid me from doing all the “coding”