Node for detecting packaged build or not?

Hello! I’m looking for a way to detect if you’re in a cooked build or not. I tried this, it seems solid but doesn’t work. Any help is much appreciated. Thank you!

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Have you tried this node?

No, I haven’t! I’ll try that tonight – thank you!

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I think it still exists.

Regarding why the other isn’t working, it could be related to your packaging method. I haven’t done it for a while now, but last time I tried, choosing ‘distribution’ from the main editor menu didn’t do the right thing.

You can always tell. If you can open the console, it’s not distribution.

At that time, I found the launcher ( tools menu ) was the only way.

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Oh I see, I found in another one of your responses that for some reason setting the packaging setting to “Shipping” doesn’t actually work in UE5, you have to use Project Launcher instead. That’s certainly a bad bug and I don’t understand how to use Project Launcher. But at least that makes sense as to what’s going on. Thank you for the help!

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It might not still be the case, but… here’s a guide

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