Node behavior that I don't understand

Well first of all in this case you can get rid of the “Delay” node as well.

And did you play the game like that? Because I would be surprised if that node would be there as random. I highly suspect some kind of bug being created without.

For instance I could imagine the volume to trigger would hit the “End Overlap” multiple times especially if it’s changing it’s location when it’s just in the process of ending the overlap.