Well first of all in this case you can get rid of the “Delay” node as well.
And did you play the game like that? Because I would be surprised if that node would be there as random. I highly suspect some kind of bug being created without.
For instance I could imagine the volume to trigger would hit the “End Overlap” multiple times especially if it’s changing it’s location when it’s just in the process of ending the overlap.
Thanks so much. You just cleared up all of my confusion. What you said regarding the multiple hits has to be correct because nothing else really explains the execution flowing back to the beginning. You were right about there being bugs as well.