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Node based rendering pipeline/stages

Came across this a couple of days ago, its a new game rendering engine for Blender. The thing that really caught my eye is the node based compositor view of the render pipeline - I have wanted this for so long!

Stingray has a way to modify the render states via JSON which is pretty cool, but this is even better. Would love it if UE eventually had something like this.

http://luboslenco.com/notes/