Node-based infinite world creation tools with biome support?

As the title say, I’m looking for some kind of node-based (preferably, but not really required) tool to create infinite worlds, preferably with multi-biome support (through PCG or other means).

For Unity there’s MapMagic, which is very good. Does there exists similar tools for Unreal 5?

Besides being infinite, I also need to scatter vegetation (trees, bushes, grass, etc.), objects (e.g. rocks), and even buildings and perhaps even whole villages.

I would like to have one fixed start tile, which fits into the rest of world and the neighboring landscape-tiles, and a fixed set of objects to act as a starting point. The landscape itself of this tile can be procedurally generated, as long as I can ask the system to place the starting objects (essentially a farmstead) on the terrain, flattening it out.

While I can probably cobble something together myself, by reading lot and trial and error, it will take quite a lot of time and effort, and I’m only a lonely solo-developer that would rather put that time on the actual game than tools to create it.

The Voxel Plugin 2.0 + Runtime PCG together can probably do what you want.

Your specific implementation doesn’t come out of the box, but it’d save you having to build the base tech yourself. And both are easy to learn imo.

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