As the title say, I’m looking for some kind of node-based (preferably, but not really required) tool to create infinite worlds, preferably with multi-biome support (through PCG or other means).
For Unity there’s MapMagic, which is very good. Does there exists similar tools for Unreal 5?
Besides being infinite, I also need to scatter vegetation (trees, bushes, grass, etc.), objects (e.g. rocks), and even buildings and perhaps even whole villages.
I would like to have one fixed start tile, which fits into the rest of world and the neighboring landscape-tiles, and a fixed set of objects to act as a starting point. The landscape itself of this tile can be procedurally generated, as long as I can ask the system to place the starting objects (essentially a farmstead) on the terrain, flattening it out.
While I can probably cobble something together myself, by reading lot and trial and error, it will take quite a lot of time and effort, and I’m only a lonely solo-developer that would rather put that time on the actual game than tools to create it.