NODARYN - Debug Engine: Next-Gen Debugging Framework for Games

SHOWCASE | DOCUMENTATION

Debug Engine is a definitive, modular, runtime debugging framework for Unreal Engine that runs entirely on UMG and Blueprint — no C++ required.

Its extensible Blueprint-native API, hot-reloadable panels, and tag-based registration system make it trivial to inject custom diagnostics, visualize game state, and iterate on live gameplay instrumentation with minimal performance overhead.

It provides a suite of panels to:

  • Deep-dive inspect any UObject and its nested references — beyond what Unreal’s default inspector can deliver;

  • Capture and roll back complex object state — even across sessions — via a lightweight, data-driven Property Bag.

  • Real-Time Telemetry: Stream and visualize property (movement, variables, custom metrics) for live performance tuning.

  • Spawn actors by category, with post-spawn decorators;

  • Ease author, register, and hot-reload your own custom UMG panels;

It’s designed for rapid iteration in Editor → Play and fully supported in packaged Development/Debug/Test builds (automatically excluded from Shipping). Debug Engine empowers your team to diagnose, prototype, and polish gameplay in record time.

Key Features
  • Object Inspector

Browse every field & nested object/struct by reflection.

  • Snapshots

Save/load object state via a flexible Property Bag system.

  • Telemetry

Real-time tracking of property (e.g. transform movement).

  • Spawn System

Categorized actor spawning with optional “decorators.”

  • Notifications

On-screen messages (Info/Warning/Error).

  • Custom Panels

Build your own UMG panels that plug into the main menu.

  • Blueprint-only API

All functionality exposed via Blueprint Callable nodes & delegates.

An error occurred while installing the plugin. Please fix it in time

Hi. I think this is a problem on the side of the launcher, not the plugin, as it occurs during the plugin download stage.
I will contact Epic Games to resolve this issue. At the moment, I can send you the plugin files by email. Please send me your email for this.

I sent you the plugin files via a private message on the forum. Please check it.

zjm545237835@gmail.com, This is my email,Thanks