We’ve been trying to use the Camera Calibration plugin to determine the nodal offset point of our camera relative to the OptiTrack Cinepuck tracking it, and while the process works for us, the results are never close to production-quality; we always see a significant amount of ‘slippage’ between the virtual and real scenes, particularly at the edge of the camera’s view.
Our Lens Distortion calibration had 0.06px of error, so we feel pretty confident that it’s working OK, but again, the Nodal Point Offset calibration doesn’t get us nearly close enough (though it reports 0.00px of error - I think there’s a bug there in UE). I’ve attached images demonstrating our result’s alignment.
Has anyone successfully calibrated camera tracking with OptiTrack, etc, in UE and gotten results that keep the virtual and real scenes aligned within a few pixels at all times?
Panning from Center to Edge:
Center (OK alignment):
Edge (Not good):